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Category Archives: PS3

Brink Review : My 1st Impressions

Brink Review : My 1st Impressions

After over a year of hearing about Brink the day finally came where I can give this game a Go! I cleared my evening from any home duties kissed the kids goodnight early and off I went to the world of Brink. I’m not going to go over the story line or any back story. This review is game play only!

Brink makes you pick sides right away after a very brief introduction to the story (I picked Security / Save the Arc). It took me to a very quick cut scene on my side of the story followed with the customizing screen. I was a little disappointed in the lack of “Faces” to choose from but the customizing of everything else was cool. With many things to unlock to make your character look cool or bad ass they give you enough to get started and then look forward to unlocking. I was happy to see that they let you customize both sides (security & resistance). Which means if you finish or want to start playing the game on the other side or if you play online and get thrown on the security/ resistance side your character is ready to go. Each side security or resistance have different items to unlock as far as customizing is concerned. Which might give you more reason to want to play on both sides.

Weapons also have some customizing of their own. The weapons menu is separate from the characters and provides you with a 180 view of the gun (might be 360 view , I can’t recall at the moment sorry). They start you off with a nice amount of weapons but almost no attachments. Here you can pick what will be your default primary and secondary weapon. Later after unlocking certain attachments or perks you can go back and add these features to your weapons or perks to your classes. In the main menu you pick which will be your default class to start your games which you can easily change in the course of the game to fit the teams needs.

Online Multiplayer is set to deliver a true team based game and I feel it delivers that well. Each team starts of at their command post where you can change your class if you want to. When doing so you can see how many of your teammates are in each class so you can choose the class that might help the team the best. All your objectives are displayed on screen with the distance that you are from them. Depending on the class determines what you will be doing in the game and completing objectives are worth more points then single kills. Looking for Kill streaks? You wont find any here but you do have the ability to heal, supply ammo and buff up your teams weapon damage depending on your class. Going “lone wolf” just doesn’t seem to be beneficial as at the end of every match there isn’t any records of how many kills / deaths you’ve done. The ranking after the match are based on how many points you got thru the game. So the only show boating your going to get is if you actually do some team work.

Movement online is smooth as promised and with the S.M.A.RT. button its easy to go from one location to the next. Using your gun and aiming down the sights felt like any other FPS including having recoil. The use of grenades and the ability to cook them was normal and effective. An interesting feature regarding grenades is after a period of time your grenade meter will refill and you will be able to use them again after you ran out. A problem I had when it came down to ammo was that at times I would run out on both my primary and secondary weapons. Now normally I would look to find a weapon on the floor or next to a down player but to my surprise i was not able to do so. This is where team work comes to play and failed 7 out of 10 times. When running out of ammo the Soldier class is suppose to supply his teammates with ammo since his ammo is unlimited. The Soldier class as well as Medic class are notified when a fellow teammate is out of ammo or in need of medical. So at times I found myself running around with no ammo or laying on the floor waiting for a medic.

Brink’s Missions seem to be random rather than choosing a style of play. One game we are kid napping (or trying to capture back) a hostage and next mission setting a bomb (or trying to defuse ). You can vote for which of the 8 maps you can play in. During the missions you will find yourself continually going after or protecting your objective which on some level brings some receptiveness. Some players might find this frustrating I found it challenging and welcomed the change from random running around. More often then not I felt part of a team trying to get something done and I think that is what Brink was aiming for.

In my hours of play I notice some lagging, some bad enough that I had to exit the game. ( I understand they are working on a patch and already released one for PC) Only a few times have I lost connection which was quickly reconnected by merging host ( like we haven’t seen that in every FPS). Worried about sniping or campers? In the time I played I was only killed a few times without knowing where it came from. Because of the no kill cam it was hard to find or even go after a certain player sniping! The only camping I noticed was players trying to hold down a objective and that is hardly called camping. Worried about “Spawn Killing” ? Brink has you covered! How about a ground gun turrent located by your teams respawn that can’t be destroyed!

When playing Brink 8 out of 10 times I feel like I’m part of a team. At the end of the day it’s still about who’s playing on your team. When trying to connect to friends there seemed to be some connection issues as there is no lobby to join. This jump in and jump out of games may not be the best method for clans or a large group of friends. An interesting twist is that every mode you play in gets you XP towards your rank. Campaign , Challenge mode or Freeplay mode all get you XP towards ranking up and get unlocks. All game modes can be played with your friends and earn XP together.

Overall this game packs a few good punches mostly on the on the online team work side. Being able to talk to your friends and pick classes that suit you and your team is great. If you are planning to play this game solo or just for campaign you might find Brink to be a little lacking. This game is certainly not for your average hardcore / lone wolf FPS fan. I give this game 7 out of 10 or a 3 1/2 stars out of 5. The lack of player lobbies and a very poor campaign give it a lower score. But it’s original format for team work and awarding team work makes it a win and refreshing change.

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Posted by on May 11, 2011 in PC, PS3, Uncategorized, Video Games, Xbox

 

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Brink : Get Smart Series The HuD

Brink is set to release a week from today and the trailers for the Get Smart series continue to roll out. Seems to me that they want us to be able to jump right in and start playing. As we get closer to the date players seem to be getting more excited and ready to pick up this title. The feeling players are getting from this game is a “Real” team based game and real chance to customize their players in the game. Perhaps with this unique customization of characters and weapons players will have a chance to make this game their own. Making a connection with the character and the story line no matter what side of the story you decide to play. All Clan sites and players should possibly rejoice with this title as it’s been a while since we had a game that really made us work together. In a weeks time we will have our answer and hopefully have a game that will join the ranks of other successful FPS.

Here’s the the latest trailer : Get Smart The HUD

 
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Posted by on May 3, 2011 in PC, PS3, Video Games, Xbox

 

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BRINK : Get SMART Series: General Gameplay

BRINK : Get SMART Series: General Gameplay

The Guys over at Bethesda Softworks have released another video in their “Get Smart” Series. With Brink set to release May 10th we are getting some real good looks at whats ahead. I can’t stress how team based this game appears to be and the customized feel of the game really makes it feel personal. Let us know what you think.

 
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Posted by on April 28, 2011 in PS3, Video Games, Xbox

 

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CALL OF THE DEAD (Black Ops Escalation Map pack)

Activision and Treyarch have taken the wraps off ‘Call of the Dead,’ the new zombie level is one of five maps in the ‘Escalation’ DLC pack for Call of Duty: Black Ops. The new level is a tribute to legendary horror filmmaker George A. Romero. This time Treyarch has stepped up by creating a complete storyline to pay homage to the filmmaker. On a even cooler note if you ask me is a full cast of “A List” celebs.

The listing states the characters involved are as follows:

Sarah Michelle Gellar
Danny Trejo
Robert Englund
Michael Rooker
George A. Romero

All you zombie lovers rejoice we might have a Map pack worth picking up May 3rd. Let us know what you think and with out further delay here’s the Trailer:

Call of Duty Black Ops : Call of the Dead :

 
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Posted by on April 26, 2011 in PS3, Video Games, Xbox

 

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Brink: Get SMART Series: The Basics

Brink: Get SMART Series: The Basics

Brink is set to hit stores in two weeks so they decided to give us some helpful advice on how to handle this new and exciting FPS. Brink seems to be very team based and is hopefully going to force players to communicate with each other. There seems that there might be a learning curve to some of the objective games but I’m up for it.

What do you guys think? Hit us up let us know.

Brink releases on the Xbox 360, PlayStation 3, and PC in North America on May 10, 2011 and across Europe on May 13, 2011.

 
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Posted by on April 26, 2011 in PS3, Video Games, Xbox

 

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Socom 4 – A Fan’s Review

Socom 4 – A Fan’s Review

Zipper Interactive returns, with the April 19th launch of SOCOM 4: U.S. Navy SEALs. Many of the franchises original fans are panicking over whether or not Zipper can deliver what they had delivered 9 years ago, a truely unique, competitive online shooter. Forget the campaign, the players wanted the online experience. The multiplayer for the original SOCOM games was addicting, breathtaking, fun, and very competitive. The maps were large, and very unique. Remember – that was in SOCOM 2. Now we’re onto the next installment in the books, SOCOM 4.

SOCOM 4 also supports the fairly-new PS Move support with the Sharpshooter Gun Peripheral. The Sharpshooter, and all the PS Move components are included in the Full Deployment Edition, which is priced at $149.99 – a steal in my books. Anyway, the peripheral itself, is really fun. The learning curve on it, for me at least, was extremely steep. I’m only two days in, and I can already foresee myself having to use this for at least another week or two to be even the slightest bit dangerous with it – while two of my friends picked it up and played with it fairly easily. Overall for the sharpshooter – I’d say definitely try it, as long as you’re willing to stick to it. If it doesn’t fit with you personally, it will always be available on both Resistance 3, Killzone 3, and you can only assume many more shooters over the next few years.

Campaign mode gets boring fast. You’re supposed to go to each objective marker, kill a few guys, move to the next objective marker, watch cutscene, rinse, and repeat. It’s a method of delivering a boring story that doesn’t even feel like I’m playing, or controlling what is happening. It feels entirely scripted. While I only spent around two hours playing the campaign mode, it wasn’t nearly as fun of a campaign as I’ve seen in other third person games, like Rainbow Six, Gears of War, or Uncharted even. This is the type of game where you pick it up, play the campaign to get used to the overall feel of the game, than you just ditch it and go play multiplayer.

Socom 4 FDE

SOCOM 4 really does deliver that competitive multiplayer that some gamers are craving, but it lacks in the out-of-game functionality. While joining a friends game is possible, joining a friends party is not. The party system is simply not there. Zipper claims “it wasn’t ready” for the launch date of the game, and they will be patching it “in Late April/Early May” – it really takes away from the overall “wow” factor of the game. After all, multiplayer is meant to be played with who you want to play with, right? Aside from the lack of a party system, the game delivers on all fronts. The few guys of Pernicious Intent who have been playing this game, have yet to experience lag, server errors, or any sign of game-breaking issues.

As for the actual gameplay of SOCOM 4, it is extremely smooth, the character moves very realistic, the guns simulate that of a real rifle, the recoil is not as exaggerated as games such as Call of Duty, but you still need to know how to control your fire and your weapon, as all of them are fairly different. New to SOCOM 4 is the “cover” system. In previous SOCOM titles, there was a lean feature, where you could lean around corners, or prone and lean around a bump in the terrain, but Zipper tossed that mechanism and instead replaced it with a simple, yet perfectly executed cover system. It’s user friendly,  just commanding the user to press the circle button to snap in, and either move their joystick away from cover, or press circle again to snap out. Users can lean out of cover, duck in cover, and, saving the best for last – DIVE into cover – similar in fashion to Call of Duty: Black Ops’ “dolphin dive” feature, but perfected to fit in the game of SOCOM 4.

My only overall peeve of the gameplay is probably the map design. The maps are beautiful, but in todays gaming world, anyone can make something pretty, it’s all about deliver on the playability factor on map design. In SOCOM 4, a lot of the maps are linear, almost seeming like it is only half a map, than mirrored onto the other side. While some maps have their own fluidity, there are more maps that are mirror images, almost cut right down the center of the map. Although the game shipped with 9 multiplayer maps, and 1 extra for pre-orders, it’s not something that really takes away from the overall quality of the game, but it’s something that they could have taken an extra but of time on.

Overall, I would give this game an 8 out of 10, as it did deliver a lot of what I expected to see in a SOCOM game, but lacked in delivering that easy-to-connect party system at the launch of the game.

 
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Posted by on April 22, 2011 in PS3, Video Games

 

Call of Duty: Black Ops Escalation Multiplayer Preview

Call of Duty: Black Ops Escalation Multiplayer Preview

The guys over at Treyarch have Released the Multiplayer Preview for the Latest Map Pack Escalation. Seems like the snipers might have a field day on these maps and there is a few new things to keep Black Ops fans happy. The new map pack is set to release May 3rd for Xbox. Let us know what you think. leave a comment.

Call of Duty: Black Ops Escalation Multiplayer Preview

 
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Posted by on April 19, 2011 in PS3, Video Games, Xbox

 

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